A Day in the Life of an
Instructional Designer

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Introduction

Your Task

The Process

Evaluation

Conclusion

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The Process


Background

After a break to digest the news conveyed to you and your green team, you return for a second, more in-depth meeting where George explains the details of his expectations for your team. As project manager, George will be keeping all members of your team focused on the task at hand and guiding your teams towards producing the results needed by the Board of Directors, but expects the team members to organize themselves and divide up the work to be done as appropriate.

Although Creative Designs is usually only concerned with producing a new curriculum, this project is a little different as you will be documenting the key Instructional Design principles from your initial research and casting an argument in favor of choosing ADDIE over the other design models available. Once you have developed your argument in favor of ADDIE, you will then prepare a presentation for the Board that pulls together all of the information you have gathered that backs up your argument for ADDIE.

As you have learned, Creative Designs is in the business of creating new curriculum for their clients to help them meet their learning goals, whether in the classroom or in private sector industries. The Board of Directors believe they know a thing or two about how new curriculum should be designed and developed, after all, they have built an entire corporation doing this for a living. However, because of recent customer complaints and falling revenue, they are looking for fresh ideas. Since you will need to be able to speak the language the Board knows and understands, you will be doing some initial research on the Instructional Design field and then pulling together key components of your research into a persuasive argument in favor of choosing ADDIE over the other design models available.

George goes on to explain that he has identified several key areas of Instructional Design that your team will be researching and presenting to the Board of Directors. Your team's first task is to assign one or more team members to each key area of Instructional Design and meet the objectives in each dossier.

Roles and Responsibilities

Now it's time to meet with your team and decide who will take on what area. George says that you may have to share research responsibilities if more than four people end up on your team or that some members might have to take on two roles if you end up with less than four people. Teams change and you have to be flexible, but be sure to get the job done!

Once you've decided what areas you are going to tackle, click on the links beside each area listed below to see the dossier for that area and learn how you will conduct your research for this project.

Each of the team members will be gathering information in a different area of Instructional Design and present that information back to the team. Your team will then formulate an argument for why your company should replace its existing methodology with ADDIE. The tasks can be divided up as follows:

The Taxonomist will look at definitions of Instructional Design and explain how ADDIE addresses the key characteristics of the definition of Instructional Design. When you rejoin your team, your role will be to ensure your team's argument utilizes a vocabulary the Board of Directors is likely to understand.
The Modeler will look at different models of instructional design and create a table of the different models, their advantages and disadvantages and their appropriate application and will subsequently identify where ADDIE fits in with this matrix. When your team comes back together, your role will be to ensure your team builds an argument that favorably pits ADDIE against the various popular Instructional Design models available.
The Philosopher will look at different Theories of Instructional Design and determine which theories and approaches are best as the driving force underlying ADDIE. When your team regroups, it will be your role to ensure that your team's argument accurately and consistently promotes the theories and practices that produce superior learning effectiveness.
The Media Specialist will look at different kinds of supporting media for use in instructional technology and their appropriate use and show how the ADDIE model incorporates selection of media into the very design process. When you meet with your team to build your argument for ADDIE, it will be your role to ensure your team's arguments effectively demonstrate the appropriateness of ADDIE for addressing the various media and forms of delivery of instructional materials.

With the four roles defined, George has sent your team down the hall to begin the arduous task of deciding who will take on which roles and begin researching the various areas of Instructional Design. Remember, you may have to share research responsibilities if more than four people end up on your team or you may have to tackle multiple roles if your team is fewer than four people. Just be sure to address all the areas or the Board of Directors may not be too impressed with the end results.

Once you have decided what roles each of you are going to tackle, click on the links for each role listed above to learn how you will conduct your research for this project.

Some of your work here will be done alone, but as George said, you must communicate. Instructional Design areas overlap, so you will have to decide, as a team, how to keep in touch with other.

As you work your way through your task and visit the various resource links, keep your area of research in mind. Don't hesitate to refresh your memory about your research by returning to your dossier. Work from the perspective of your role. But, also keep the big picture in mind.

You want to develop a cohesive presentation supporting your argument in favor of the ADDIE model. This is where communicating with your teammates as you progress will truly pay off. Teamwork is the key!

Once you have completed all the tasks in the dossiers above, return to this page where you will then work as a group to formulate your argument in favor of adopting ADDIE as the company's new design methodology.

Formulate an Argument in Favor of Adopting ADDIE

Now that each of you has become an expert in one or more components of Instructional Design, your team will put together all of the information you have garnered to create a cohesive and persuasive presentation that will convince the Board of Directors to support use of the ADDIE model.

Begin by setting up a Brainstorming session with the goal in mind to determine the best way to present your case to the Board. If you are not familiar with this kind of activity, see the following site for some guidelines.

You will need to create a credible presentation (lasting no longer than 15 minutes) using what you have learned that will convince Creative Designs to replace its existing methodology with ADDIE.

A good synopsis of the components of a good persuasive argument can be found at the following site:

In addition, everyone should be prepared to answer the hard questions, to look at the criticisms of traditional Instructional Design theory. So, as a team, look at these articles and work through the following exercises:

  • What is Instructional Design Theory? and An Attack on ISD
  • List 5 major criticisms of traditional ADDIE theory.
  • List 3 alternate approaches to designing instruction and explain how they overcome the problems with traditional ID theory.
  • Now, establish a strategy to defend your choice of ADDIE over any other model of Instructional Design.

Now the team is ready to stand before the Board…no longer the “green” team.


mwlang@cybrains.net
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