A Day in the Life of an
Instructional Designer

Login
EDIT 6100
Web Quest Home

 

Introduction

Your Task

The Process

Evaluation

Conclusion

Resources

Full Web Quest

Teacher's Notes


The Forum


The Modeler


A Modeler’s job is to mold or shape a material, be it clay or facts or procedures, into a recognizable, useful form. That is what ID models do for the steps involved in the systematic design of instruction. We must understand these models, their similarities and differences before we can choose the one that will work best for us.

Phase 1:

Your job is to critically look at several different models of instructional design. Begin your survey by looking at the following websites:

Added Matrix from earlier email. Need to adjust next paragraph accordingly. Do we let them pick the five models or shall we pick 5 and give them a link to each model? If they choose ADDIE as one of 5, how does that change Phase 2 questions? I think it would be useful if we picked the models so that they represent the different orientations. I will adjust the page accordingly.

Look at the following 5 major instructional design models and fill in the following table. You might find some helpful information at:

  Model #1: Dick & Carey Model #2: Gerlach & Ely Model #3: Rapid Prototyping Model #4: Hannafin & Peck Model #5: Knirk & Gustafson
Basic Steps in the Process      
Team or Individual Effort      
Orientation
 
     
Expertise Level
 
     
Knowledge Structure      
Context
 
     
Purpose & Use
 
     
Amount of Frontend Analysis      
Amount of Tryout and Revision      

Take a look at your table. Look at the differences and similarities between the models. What steps or stages do they have in common? Do they have the same focus on the learner? Are they flexible for application in different arenas?

Now, with this in mind, for these 5 models, create a table showing their advantages, shortcomings and uses.

Phase 2:

Now that you are the resident expert on instructional design models, it is time to take a look at the design philosophy your team will present to the Board. Look at the following web site:

See comment questions above...perhaps ADDIE should be model #1 or #5 and we ask them to reflect further on ADDIE, maybe by asking them a simple question..."Why would ADDIE be a good model for Creative Deisgns to Adopt?"

Compare and contrast the ADDIE model with the 5 models from Phase 1.

Why would ADDIE be a good model for Creative Deisgns to Adopt?

Defend your statements.


mwlang@cybrains.net
Guest Login   |  Home