
Introduction
Your Task
The Process
Evaluation
Conclusion
Resources
Full Web Quest
Teacher's Notes
The Forum
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Introduction
You have just been hired by, Creative Designs, an Instructional Design company
specializing in producing courseware for academia and industry.
As a new hire, you have not yet dipped too deeply into the field of Instructional Technology,
yet you are about to become... ...An Instructional Designer.
An instructional designer is someone who performs consulting and development
chores necessary to create instructional materials.
An Instructional Designer's responsibilities typically include:
- Gathering and analyzing information about content and skills
- Determining performance objectives based on the results of information gathered
- Writing the blueprint and draft materials for the course
- Ensuring that all components of the course adhere to the master design of the course
- Organizing the test sessions and training the instructor
- Preparing the materials for the reviews required at each stage of the
instructional design process
- Making revisions specified by the project manager or sponsor
George P. Burdell, the company's project manager, calls you and a few other newly hired
employees into his office for your first meeting as a team. You enter the office
where your other team members are already sitting around the small conference table.
You are nervous as you are eager to make a good impression on your new boss and co-workers,
but picking up on the energy in the room, you become excited about the prospects of this
meeting as well. You wonder just what is going on and why you are in here. After all, you're just a newbie...
To find out, click on Your Task to begin your web quest.
Your Task
You and your teammates are now seated around the table in George's office.
You listen intently as your project manager, George, explains that the
Board of Directors is disappointed in Creative Designs' recent crop of learning
programs, noting that they are often missing the learning goals of their clients.
Because of these recent miscues, the Board has decided it is time to make
fundamental changes to its current instructional design methodology.
While the Board is eager to adopt a new methodology, it is not interested
in trading one process for another without seeing evidence that the new
methodology adopted will indeed be a vast improvement over the company's current
design practices. However, current project deadlines prevent the company from pulling
together a more seasoned team to do this all important research and analysis.
George announces that it falls to you and your teammates to put together a package
that will provide the Board substantial evidence that your team's design model is just what
the company needs as its approach to instructional design.
To your relief, you learn that George has taken some time to identify
numerous popular approaches and philosophies driving today's instructional
design practices from which you can immediately begin to research and act on.
You also learn that your team will be primarily focused on utilizing the ADDIE
design model in your team's activities.
In an effort to win the Board's approval and ensure your company's
long-term success, you have been charged with a task that is two-fold in nature:
- First, you will be doing initial research on latest trends, philosophies, research,
and thinking on instructional design and formulating an argument for
why ADDIE is the right design model for your company to adopt.
- Second, your team will create a 15 minute presentation for
the Board's review, demonstrating conclusively
to the Board why they should adopt the ADDIE model for the company's new design
methodology.
In an effort to win the Board's approval and ensure your company's
long-term success, you have been charged with the following task:
You will be doing initial research on latest trends, philosophies, research,
and thinking on instructional design and formulating an argument for
why ADDIE is the right design model for your company to adopt.
George believes that when you have accomplished the above, you will have learned much
about the field of Instructional Design and will be ready to actually put your new knowledge to
work in developing a course curriculum utilizing your newfound knowledge.
So, there you have it. Rather than a dream team of seasoned professionals,
it is up to your "green" team to solve an ailing design process and restore the company
to profitability. But how is your team going to accomplish this feat?
Move on to The Process to learn more.
The Process
Background
After a break to digest the news conveyed to you and your green team, you return for
a second, more in-depth meeting where George explains the details of his expectations for
your team. As project manager, George will be keeping all members of your team focused on
the task at hand and guiding your teams towards producing the results needed by the Board
of Directors, but expects the team members to organize themselves and divide up the
work to be done as appropriate.
Although Creative Designs is usually only concerned with producing a new curriculum, this
project is a little different as you will be documenting the key Instructional Design
principles from your initial research and casting an argument in favor of choosing ADDIE
over the other design models available. Once you have developed your argument in favor
of ADDIE, you will then prepare a presentation for the Board that pulls together all of the
information you have gathered that backs up your argument for ADDIE.
As you have learned, Creative Designs is in the business of creating new curriculum for their
clients to help them meet their learning goals, whether in the classroom or in private sector
industries. The Board of Directors believe they know a thing or two about how new curriculum
should be designed and developed, after all, they have built an entire corporation doing
this for a living. However, because of recent customer complaints and falling
revenue, they are looking for fresh ideas. Since you will need to be able to speak the
language the Board knows and understands, you will be doing some initial research on the
Instructional Design field and then pulling together key components of your research
into a persuasive argument in favor of choosing ADDIE over the other design models available.
George goes on to explain that he has identified several key areas of Instructional Design
that your team will be researching and presenting to the Board of Directors. Your team's
first task is to assign one or more team members to each key area of Instructional Design
and meet the objectives in each dossier.
Roles and Responsibilities
Now it's time to meet with your team and decide who will take on what area.
George says that you may have to share research responsibilities if more than
four people end up on your team or that some members might have to take on two
roles if you end up with less than four people. Teams change and you have
to be flexible, but be sure to get the job done!
Once you've decided what areas you are going to tackle, click on the links beside each
area listed below to see the dossier for that area and learn how you will conduct
your research for this project.
Each of the team members will be gathering information in a different area of
Instructional Design and present that information back to the team. Your team will
then formulate an argument for why your company should replace its existing methodology
with ADDIE. The tasks can be divided up as follows:
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The Taxonomist will look at definitions of Instructional Design
and explain how ADDIE addresses the key characteristics of the definition
of Instructional Design. When you rejoin your team, your role will be to ensure your team's
argument utilizes a vocabulary the Board of Directors is likely to understand.
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The Modeler
will look at different models of instructional
design and create a table of the different models, their advantages and
disadvantages and their appropriate application and will subsequently
identify where ADDIE fits in with this matrix. When your team comes back together, your role
will be to ensure your team builds an argument that favorably pits ADDIE against the
various popular Instructional Design models available.
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The Philosopher
will look at different Theories of Instructional Design and determine which theories and
approaches are best as the driving force underlying ADDIE. When your team regroups, it
will be your role to ensure that your team's argument accurately and consistently
promotes the theories and practices that produce superior learning effectiveness.
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The Media Specialist
will look at different kinds of supporting media for use in instructional technology and
their appropriate use and show how the ADDIE model incorporates selection of media into
the very design process. When you meet with your team to build your argument for ADDIE,
it will be your role to ensure your team's arguments effectively demonstrate the
appropriateness of ADDIE for addressing the various media and forms of delivery of
instructional materials.
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With the four roles defined, George has sent your team down the hall
to begin the arduous task of deciding who will take on which roles and begin
researching the various areas of Instructional Design. Remember,
you may have to share research responsibilities if more than four
people end up on your team or you may have to tackle multiple
roles if your team is fewer than four people. Just be sure to address
all the areas or the Board of Directors may not be too impressed with the end
results.
Once you have decided what roles each of you are going to tackle, click on the links
for each role listed above to learn how you will conduct your research for
this project.
Some of your work here will be done alone, but as George said, you must communicate.
Instructional Design areas overlap, so you will have to decide, as a team, how to
keep in touch with other.
As you work your way through your task and visit the various resource links,
keep your area of research in mind. Don't hesitate to refresh your memory about your
research by returning to your dossier. Work from the perspective of your role.
But, also keep the big picture in mind.
You want to develop a cohesive presentation supporting your argument in favor of
the ADDIE model. This is where communicating with your teammates as you
progress will truly pay off.
Teamwork is the key!
Once you have completed all the tasks in the dossiers above, return to this page
where you will then work as a group to formulate your argument in favor of
adopting ADDIE as the company's new design methodology.
Formulate an Argument in Favor of Adopting ADDIE
Now that each of you has become an expert in one or more components of
Instructional Design, your team will put together all of the information you
have garnered to create a cohesive and persuasive presentation that will convince the
Board of Directors to support use of the ADDIE model.
Begin by setting up a Brainstorming session with the goal in mind to determine the
best way to present your case to the Board. If you are not familiar with this kind
of activity, see the following site for some guidelines.
You will need to create a credible presentation (lasting no longer than 15 minutes)
using what you have learned that will convince Creative Designs to replace its
existing methodology with ADDIE.
A good synopsis of the components of a good persuasive argument can be found
at the following site:
In addition, everyone should be prepared to answer the hard questions,
to look at the criticisms of traditional Instructional Design theory.
So, as a team, look at these articles and work through the following exercises:
- What is Instructional Design Theory? and An Attack on ISD
- List 5 major criticisms of traditional ADDIE theory.
- List 3 alternate approaches to designing instruction and explain how they overcome the problems with traditional ID theory.
- Now, establish a strategy to defend your choice of ADDIE over any other model of Instructional Design.
Now the team is ready to stand before the Board…no longer the “green” team.
Evaluation
Your evaluation is based on the strength of your dossiers as well as the final argument.
It consists of the following components:
- Evidence of knowledge gained in the field of Instructional Design
- Degree of teamwork
- Formulation of a solid argument favoring ADDIE
Rubrics:
Research Cycle
Teamwork
http://www.bham.wednet.edu/mod8.htm
| Individual Work - Research Cycle |
| Aspect |
Beginning |
Developing |
Accomplished |
| Completeness |
0 points
Limited exploration of area
|
2 points
Some aspects explored
|
4 points
All aspects explored and well articulated in responses
|
| Correctness |
0 points
Understanding of aspects of area appears muddled
|
2 points
Thoughtful, but some miscues in grasping concepts
|
4 points
Skill and care taken to addressing all aspects
|
| Sophistication |
0 points
Little internalization of concepts
|
2 points
Explored basics of concepts, but fail to explore critically
|
4 points
Responses show evidence of deeper learning of concepts
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| Team Work - Pursuasive Argument |
| Aspect |
Beginning |
Developing |
Accomplished |
| Completeness |
0 points
Only some aspects from individual roles surface
|
2 points
Most aspects present, but missing key considerations or implications
|
4 points
All four roles well represented
|
| Correctness |
0 points
Argument poorly formulated or fails to consider lessons learned from four roles
|
2 points
Argument may be well written, but may be weak or fails to apply terminology of
the field consistently and correctly
|
4 points
Argument precisely written and correctly applies terminology of the field throughout
|
| Sophistication |
0 points
Ideas do not indicate mastery of the aspects covered in the roles.
|
2 points
Ideas and positions make sense, but do not make clear or favorable argument
|
4 points
Ideas and position taken show clear understanding of pros and cons of all aspects and
make clear and winning argument
|
| Teamwork |
0 points
Little or no team work is evident
|
2 points
Teamwork is evident but contributions are unequal
|
4 points
Argument contains expertise from all four roles in good proportion
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| Overall Focus on Instructional Design |
| Aspect |
Beginning |
Developing |
Accomplished |
| Taxonomy |
0 points
Shows little evidence of utitilizing the terms and proper
lingo of the Instructional Design field.
|
2 points
Shows evidence of learning some terms, but inconsisten or inaccurate use of
terms shows need for further mastery.
|
4 points
Consistently and accurately applies the terms and concepts found in the field of Instructional Design. Verbage
demonstrates mastery beyond simple regurgitation and can apply terms and concepts in a way that
shows clear understanding of the underlying meanings and nuiances.
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| Design Models |
0 points
Little or no consideration is given to the competing models and their various
strengths and weaknesesses.
|
2 points
The team is able to identify the different design models, but is unable to effectively pinpoint
differences amonst the models.
|
4 points
Demonstrates an ability to critically analyze each model and effectively compare and contrast with
each other. The argument successfully attacks the weak points and down plays strong points
of the various models.
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| Learning Theories |
0 points
Can do little more than identify the main three theories. Cannot describe how
the choice of learning theory affects the design approach.
|
2 points
Is able to identify the main learning theories, but is unable to
critically compare and contrast the theories.
|
4 points
Thoroughly demonstrates understanding of how the different learning
theories drive and shape instructional design. Can make conscious decisions on
which theories to utilize in design efforts and the effects they have on the course's design.
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| Media |
0 points
It is unclear whether the team fully understands what is meant by media
or what the media choices are and the role media plays in instructional design.
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2 points
The team is able to identify various media choices, but is unclear
about which media works best in given situations.
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4 points
Shows strong consideration for the various media choices and understanding
of media's role in instructional design.
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Conclusion
Now you have presented your case to the Board and, hopefully, you were successful in
your bid to have ADDIE utilized as the new instructional model at Creative Designs.
Let's look back for a moment at the new knowledge you have acquired.
You can define the common terminology used in Instructional Design.
You can discuss the advantages of using a systematic approach to Instructional Design.
You have had an introduction to the learning theories that support our instructional models.
You are familiar with several different types of instructional media and their uses.
Now that you know what Instructional Design is all about and know a good
deal about the ADDIE model, are you ready to put that knowledge to work developing your first
learning episode?
If you think you're up to the challenge, meet with your team again and find an
educational need that you would enjoy designing a course for.
Keeping with your current roles, apply the ADDIE model to designing that course.
Remember that Instructional Design is as much an art, as it is a science.
Be creative. Be enthusiastic. Be an... Instructional Designer.
Resources
Instructional Design
What is Design,
UK Technology Education Centre,
Discusses design as a shared activity.
http://atschool.eduweb.co.uk/trinity/watdes.html
Definitions of Instructional Design,
The University of Michigan, 1996,
Discusses various definitions of instructional design, such as process, discipline, science, etc.
http://www.umich.edu/~ed626/define.html
Instructional Design,
ALN, 2001,
Discusses instructional design's definition, relevence, and relationship to ALN.
http://www.aln.org/alnweb/magazine/issue1/sener/idgsn.htm
What is Instrucional Design?,
Sara McNeil,
Discusses instructional design as the systematic process of
translating general principles of learning and instruction into
plans for instructional materials and learning.
http://www.coe.uh.edu/courses/cuin6373/whatisid.html
A Brief History of Instructional Design
, IPSI
Describes the evolution of ISD as a formal disclipline.
http://www.pignc-ispi.com/articles/education/brief%20history.htm
ID - Intro, Definition and Purpose
Defines and describes ID and the processes involved. Also contains additional useful ID links.
http://www.walterweb.com/id/introduction.htm
ID Workshop
Notes from NCSU's 1998 Summer Workshop Series on Instructional Design
http://lts.ncsu.edu/guides/instructional_design/index.html
A Comprehensive List of Top Resources on Instructional Design
A compilation of more than 35 resources for Instructional Design selected for their
accuracy and level of detail. (thanks to Nathan Grimm, Program Manager
at SR Education Group for the link suggestion)
Instructional Design Models
Introduction to Instructional Design and the ADDIE Model
This is a basic introduction to ID and ADDIE
http://www.e-learningguru.com/articles/art2_1.htm
The ACPDDIE Model for Instruction Design
This site summarizes the history of ID and gives an overview of the generic ACPDDIE Model of design (beware of the pop-ups).
http://members.tripod.com/h_javora/id.htm
A Critique of the Dick & Carey Systems Approach Model
This is a nice critique of a classic model by one of our own EDIT 6180 students Christian Loh.
http://www.arches.uga.edu/~csloh/sigids/idm_seb.htm
Selecting Instructional Design Models
This is another page from NCSU's 1998 Summer Workshop Series
http://lts.ncsu.edu/guides/instructional_design/selecting_models.htm
Instructional Design Models
This site from U. Colorado gives a comprehensive listing with links for both prescriptive and phenomenological theories of learning.
http://carbon.cudenver.edu/~mryder/itc_data/idmodels.html
Instructional Design Theories and Models
This site contains a number of excellent links on general instructional design theory.
http://www.byu.edu/ipt/vlibrary/developer/theories.html
Learning Theory in ID
Instructional Design and Learning Theories
This is a fairly comprehensive list of links to different learning theories in instructional design.
http://www.usask.ca/education/coursework/802papers/mergel/brenda.htm
Media in Instructional Design
Instructional Media: 1900-2000
A brief history of media in instruction from the Illinois AECT journal.
http://www.eiu.edu/~mediasrv/iaectJournal/spring2000/wiseman.htm
Using Instructional Media
Tips, tricks and proper use on media in the classroom.
http://www.usask.ca/tlc/utl_teaching_guide/utl_using_it.html
Choosing An Instructional Medium
Nice site on selection of appropriate media for delivery of instruction.
http://www.quasar.ualberta.ca/edit573/modules/module13.html
Practical Guidelines for Selecting Media: An International Perspective
This site provides practical guidelines distance educators and online instructional designers
can use to help select media to improve the quality of their programs. These guidelines take
into consideration international problems and perspectives.
http://www.patsula.com/usefo/usableword/report20020201_mediaselection_criteria.shtml
Media Selection Matrix
This is a draft for a media selection matrix that divides media into categories based on the
instructional strategy to be used and level of technology involved.
http://www.cde.psu.edu/de/id&D/media_selection_matrix.html
Media Selection Rationale for a Self-Instruction, Computer Based Program
Provides an analysis of the media selection for self-paced computer instruction.
http://seamonkey.ed.asu.edu/~yu-liang/rationale.html
Instructional Media: The Internet Possibility
An insightful essay on internet based instruction.
http://www.ou.edu/class/eipt6143/annehome/ou6333.htm
Course Web Site Media Selection
Provides guidelines to help select the best media for course Web site content.
http://dmc.umn.edu/guides/media-selection.shtml
Media Selection and Design
Designing and selecting media based on the principles from Gagne, Briggs & Wager's book.
http://www.uab.edu/uasomume/cdm/media.htm
Glossary
Glossary of eLearning Terminology
http://www.e-learningguru.com/gloss.htm
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